Software Proficiency

Software Proficiency

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        I use Blender mainly for 3D asset creation, especially props and environments, where clean topology and optimization matter most. For character sculpting, I rely on ZBrush—it gives me better control for high-detail organic models. When sculpting, I often switch between Blender and ZBrush to balance flexibility and precision.

       For video editing, I use Microsoft Clipchamp to cut, arrange, and sync my scenes. Once the base edit is done, I refine visuals using Canva, especially for overlays or text. In photo editing, I blend Photoshop CC 2019 and Canva depending on the task—Photoshop for advanced corrections, and Canva for faster layout work.

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