SAT3D - Skill and Experience

 My Skills and Experience

BACK TO MAIN


        My journey into digital art began with Photoshop, which I first explored during my earlier school years. Though I took a break, I returned to it seriously around 2023–2024 to refine my graphic design skills. During the early days of the pandemic in 2020–2021, I discovered Blender, which quickly became my main tool for 3D modeling. Over the years, I developed a strong foundation in clean topology, asset optimization, and short 3D animations. In 2020, I also started using Canva, which I’ve consistently used for layout design and visual content. When I entered college in 2023, I began editing videos with Microsoft Clipchamp, improving my storytelling and pacing through short-form content. Most recently, from February to May 2025, I trained in ZBrush, expanding my sculpting skills and working on high-detail organic models. This path has helped me grow across multiple creative fields, and I continue to improve with every project.

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