Posts

Showing posts from May, 2025

About Me - SAT3D

Image
Photo Taken in IRCITE event at Bulacan State University  About Me: Extended   Back to Main My name is Luke Satriani Felarca. I am a 3D artist and multimedia creator with a strong focus on asset creation, sculpting, animation, and video editing. I’m currently in my third year of college, majoring in 3D modeling and video editing. Ever since I was a child, sketching has been a natural part of my life. I sketched on paper, on walls, in notebooks—anywhere I could. That love for drawing eventually led me to explore digital tools, and everything changed when I discovered 3D space. In 2020, during the early days of the pandemic, I began teaching myself Blender. It opened up an entirely new world where I could build anything I imagined. Over time, I developed a deep understanding of modeling clean, game-ready assets and animating them with purpose. Later, I expanded into sculpting, using both Blender and ZBrush to push my characters to the next level. My workflow is rooted in combini...

Software Proficiency

Image
Software Proficiency Back to Main           I use Blender mainly for 3D asset creation, especially props and environments, where clean topology and optimization matter most. For character sculpting, I rely on ZBrush—it gives me better control for high-detail organic models. When sculpting, I often switch between Blender and ZBrush to balance flexibility and precision.         For video editing, I use Microsoft Clipchamp to cut, arrange, and sync my scenes. Once the base edit is done, I refine visuals using Canva, especially for overlays or text. In photo editing, I blend Photoshop CC 2019 and Canva depending on the task—Photoshop for advanced corrections, and Canva for faster layout work.